Learning Experience Designer III at Houghton Mifflin Harcourt - HMH
Houghton Mifflin Harcourt - HMH
Title: Learning Experience Designer III
Location: US – Remote
Job Title: Math Learning Experience Designer II
Fully remote Position – May be performed from any State in the US.
Who We Are:
HMH is a learning technology company committed to delivering connected solutions that engage learners, empower educators, and improve student outcomes. As a leading provider of K–12 core curriculum, supplemental and intervention solutions, and professional learning services, HMH partners with educators and school districts to uncover solutions that unlock students’ potential and extend teachers’ capabilities. HMH serves more than 50 million students and 4 million educators in 150 countries.
What you’ll do:
The Learning Experience Designer (LXD) II leverages and applies relevant teaching and learning experiences in developing digital-first solutions that solve specific market problems shared by teachers and students. The person is expected to participate in developing various solutions as part of a collaborative scrum team and should be comfortable offering opinions and willing to think innovatively about potential solutions. Using agile methodologies and with guidance from more senior members of the team, the person in this role will exhibit problem-solving prowess, effective collaboration, and prioritization skills to deliver incremental value to users. This person may be tasked with leading parts of the solution, with guidance from more senior members of the scrum and leadership teams.
Working in Math Core Solutions, the LXD II has experience teaching mathematics or experience in building mathematics-related curriculum products. The LXD II will be responsible for the following primary duties:
User Experience & Instructional Design
- Helps define the end-to-end user journey for all digital experiences on HMH’s teaching and learning platform
- Delivers value to customers in keeping with capacity constraints and market expectations, often contributing fresh, innovative solutions that surprise and delight users
- Demonstrates an ability to leverage and apply expertise in two or more areas: mathematics discipline-specific knowledge, assessment, social emotional learning (SEL), Culturally Responsive Education, hands-on learning, differentiation, standards analysis, data analytics, English learner support, etc.
- Works flexibly across grade levels, K-5/6-12.
- With minimal supervision, creates and adapts content and metadata for a digital-first experience.
- Serves as a developer on a cross-functional team responsible for solving teaching and learning problems. Relies on discovery and data analysis to test, develop, deliver, and iteratively optimize solutions in a variety of media formats.
- Understands and engages in agile story-pointing and ceremonies in such a way as to ensure work is completed on time and is of high quality. Actively participates in retrospectives to identify and offer solutions to problems.
- Applies data from a variety of sources, including HMH’s teaching and learning platform, to address market problems.
- Understands usage and efficacy data (e.g., task difficulty, time on task, growth data as connected via the spine) to help iterate/improve upon instructional content.
- Takes responsibility to seek out opportunities for deepening own knowledge and expertise in market environment, pedagogical and content issues, and process improvements.
- Engages in mentorship with team members by teaching and learning from others in a way that grows strengths across all team members.
Definition of Success:
- Iterative deliveries of solutions that meet market problem needs on time and within budget as measured by product sales, customer testimonials, and platform usage data
- Successful state, district, and third-party evaluations that reflect the high quality and usability of teaching and learning solutions
- Meeting needs intuitively with support/guidance from more senior members of the team as measured by team surveys/retrospectives and other means of team feedback
What you’ll need:
- Bachelor’s Degree, preferred areas of study Education, Math, or Instructional Design
- Minimum 4 years teaching K-12 mathematics
- Experience in developing mathematics programs or curricula
- Proficiency in Microsoft Office, especially Excel
- Comfortable working in a variety of digital authoring tools and content management systems
- Subject matter content expertise and/or instructional design expertise; digital development and delivery a plus
- Ability to engage in data analysis, visualization, and interpretation
Preferred but not necessary:
- MA in a relevant field of study
- Experience with project management software such as Smartsheet and Jira
- Experience working in an agile development environment, Scrum in particular